This might be obvious, but I’m still getting my head around syntax,
Lets say I have an input in a blueprint:
switch_1_click:
name: Switch 1 Click
default: []
selector:
action: {}
Normally, I can call that as follows:
- sequence: !input switch_1_click
Is there any way to call the input if the name “switch_1_click” is stored in a variable?
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