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Activating 1 scene, activates them all

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@MandM78 wrote:

I’m having some odd behavior with scenes and verical-stack and entity buttons. I’ve only noticed it since upgrading to 0.102.x and also since adding a Fibaro RGBW controller. I had 3 scenes prior to the changes made to how scenes are handled. I DID update those scenes to be sure they didn’t break. Those original scenes are continuing to work without issues.

I added a few scenes this week for colors for my Fibaro RBGW controller + LED strip, if I activate them from the config -> scenes menu… they work no problem.

Then I made a lovelace card that contains entity buttons for those scenes I put that into a vertical stack with dimmers for the W and RGB channels like so:

cards:
  - entities:
      - entity: light.fibaro_w
        icon: 'mdi:sign-real-estate'
        name: 403 - White
        type: 'custom:slider-entity-row'
      - entity: light.fibaro_rgb
        icon: 'mdi:sign-real-estate'
        name: 403 - RGB
        type: 'custom:slider-entity-row'
    title: House Number
    type: entities
  - cards:
      - color: 'rgb(0, 0, 0)'
        color_type: icon
        entity: scene.403_white
        icon: 'mdi:sign-real-estate'
        name: White
        tap_action:
          action: call-service
          entity_id: scene.403_white
          service: scene.turn_on
          service_data: null
        type: 'custom:button-card'
      - color: 'rgb(255, 0, 0)'
        color_type: icon
        entity: scene.403_red
        icon: 'mdi:sign-real-estate'
        name: Red
        tap_action:
          action: call-service
          entity_id: scene.403_red
          service: scene.turn_on
          service_data: null
        type: 'custom:button-card'
      - color: 'rgb(0, 255, 0)'
        color_type: icon
        entity: scene.403_green
        icon: 'mdi:sign-real-estate'
        name: Green
        tap_action:
          action: call-service
          entity_id: scene.403_green
          service: scene.turn_on
          service_data: null
        type: 'custom:button-card'
      - color: 'rgb(0, 0, 255)'
        color_type: icon
        entity: scene.403_blue
        icon: 'mdi:sign-real-estate'
        name: Blue
        tap_action:
          action: call-service
          entity_id: scene.403_blue
          service: scene.turn_on
          service_data: null
        type: 'custom:button-card'
      - color: 'rgb(165, 0, 255)'
        color_type: icon
        entity: scene.403_purple
        icon: 'mdi:sign-real-estate'
        name: Purple
        tap_action:
          action: call-service
          entity_id: scene.403_purple
          service: scene.turn_on
          service_data: null
        type: 'custom:button-card'
      - color: 'rgb(255, 154, 0)'
        color_type: icon
        entity: scene.403_orange
        icon: 'mdi:sign-real-estate'
        name: Orange
        tap_action:
          action: call-service
          entity_id: scene.403_orange
          service: scene.turn_on
          service_data: null
        type: 'custom:button-card'
    type: horizontal-stack
type: vertical-stack

If I click any of those entity buttons for those scenes… it activates every single one of my 9 scenes.

Any ideas why clicking 1 single entity button, tied to 1 scene.turn_on command, should otherwise turn on all scenes in scenes.yaml?

Posts: 6

Participants: 3

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