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Can scenes no longer activate other scenes?

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@broox wrote:

In order to avoid scene duplication… I’ve defined a lot of very simple scenes and then have more complex scenes that activate the simple scenes. After upgrading from 0.95.x => 0.102.x, my complex scenes seem to no longer work. Did the ability to do this go away? Do I need to convert all of these to scripts now?

- name: Bright island
  entities:
    light.island:
      state: on
      brightness_pct: 100
      color_temp: 325
...
- name: Bright kitchen
  entities:
    scene.blue_kitchen_accents:
      state: on
    scene.bright_island:
      state: on
    scene.bright_sink:
      state: on
    light.fireplace_accent:
      state: on
      brightness_pct: 100
      rgb_color: [255,60,13]
...
- name: Bright great room
  entities:
    scene.bright_dining_room:
      state: on
    scene.bright_kitchen:
      state: on
    scene.bright_living_room:
      state: on
    scene.bright_lounge:
      state: on
    scene.bright_stairwell:
      state: on
...
- name: Bright upstairs
  entities:
    scene.bright_great_room:
      state: on
    scene.bright_bedroom:
      state: on
    scene.bright_office:
      state: on

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