@broox wrote:
In order to avoid scene duplication… I’ve defined a lot of very simple scenes and then have more complex scenes that activate the simple scenes. After upgrading from 0.95.x => 0.102.x, my complex scenes seem to no longer work. Did the ability to do this go away? Do I need to convert all of these to scripts now?
- name: Bright island entities: light.island: state: on brightness_pct: 100 color_temp: 325 ... - name: Bright kitchen entities: scene.blue_kitchen_accents: state: on scene.bright_island: state: on scene.bright_sink: state: on light.fireplace_accent: state: on brightness_pct: 100 rgb_color: [255,60,13] ... - name: Bright great room entities: scene.bright_dining_room: state: on scene.bright_kitchen: state: on scene.bright_living_room: state: on scene.bright_lounge: state: on scene.bright_stairwell: state: on ... - name: Bright upstairs entities: scene.bright_great_room: state: on scene.bright_bedroom: state: on scene.bright_office: state: on
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